

However, the story has a few supernatural elements, and it is refreshing to see that the characters inside the game are as surprised to find out about them as the players who play the game. The game is set in the real world, and the characters are written to portray real people.

The characters are drawn in a bright but limited color palette (as cartoons are usually). There is an anitaliasing toggle for the characters, though I am not sure if this only smooths out the 2D surface.Įdit "Technically, the game is made to look like a cartoon. Please don't make this a childish argument about who is right or not, try to be constructive )Īnd yes, I both own Runaway, have played it a bunch of time and have played mostly every 2.5D adventure game out there.Įdit I just fired up my copy to check out the settings. To me, it seems more fitting for Residual. NOT prerendered rasterized images) it would mean ScummVM would also have to implement this, and I am not sure that it is within it's scope or not. But if they are rendered on the fly from 3D objects(i.e. If this is the case, then yes, what you see in the game is most definitely 2D sprites. Just to make this clear: This was NO OFFICIAL patch made by Pendulo Studios or something!įrom what I understand, the characters and objects are rendered in 3D within the game engine, then rendered to a 2D sprite surface which you will see on the screen. Unfortunately I don't recall right now where I saw that patch. The game runs perfectly that after (it seems). You could also make this yourself by utilizing a hex editor and changing one or two bytes. Some guy had found that out and made a patch. Unfortunately with most newer graphics drivers this is not the case (and it wasn't at any time contained in the DirectX specs), so it writes to/reads from invalid memory locations and forces Windows 2K/XP to kill that app. Runaway.exe (often) crashes with a segfault (Want to send the error report to Microsoft?) on Windows systems with newer graphics hardware, because it assumes that the front- and back-buffers are laid out in memory one behind the other. As I posted that 2 days ago somewhere, here is what I know: I've tried some German patch I found, anyone got a link for another patch? Iago wrote:Runaway always crashes or doesn't work at all for me.
